Work Continues
City Builder, Puzzle Challenge! » Devlog
Work Continues!
I Decided to finally finish up a project completely and picked this one.
The Plan:
want to improve on many mechanics, game design and everything to create a more finished and better game. The intention is not to create a huge game but I will make a full version with +- 35 puzzles, level gallery (with skip/rate system), android version (with achievements), tutorials, weather system, more building types and Map Editor with an online save and share system.
I have made a long list of big and small improvements and would love to get as much feedback on everything as I can!
Upcoming beta-version 2.1:
- A way better and clear resource and money handling
- New camera view
- Better Icons
- Animations to bring the world more to live
- (Maybe) already a short game intro
- :( subpar old puzzles since I’m changing base mechanics
Upcoming beta-version 2.2:
- Separate Tutorial levels
- Improved & new puzzles based on the new recourse system
- Short game intro
Also looking for help in the future:
- Icon & Avatar designer
- 3D graphic designer
- Sound/ music designer
- Play Testers
Thanks! Looking froward to feedback and the game it self!
Get City Builder, Puzzle Challenge!
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City Builder, Puzzle Challenge!
A city builder game in Puzzle form!
Status | Released |
Authors | GuldorGames, JLChinchilla (Music&FX) |
Genre | Puzzle |
Tags | browser, City Builder, city-simulation, cute-graphics, Economy, kenney-game-assets, Low-poly, low-poly-graphics, simcity |
Languages | German, English, Spanish; Castilian, Dutch |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Citybuilder is now also on indiexpoApr 12, 2021
- Coming to iOS after generous donation!Mar 02, 2021
- Android Version is live!Jan 29, 2021
- Android Beta Almost Fineshed!Jan 13, 2021
- New Browser version live! (& mac/ windows build)Jan 02, 2021
- Android Open Beta Online!Dec 16, 2020
- Internal android beta testing!Dec 02, 2020
- Building overviewNov 28, 2020
- Finalising the gameNov 17, 2020
- Devtober 2020 - PostMortemOct 30, 2020
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