Building overview


Building overview List:


Cost: -2 Food
Cost: -1 Energy
Population: +2

Neighbor effects:
Everything effects a house. See the other buildings for more information.
Cost: -3 Gold
Happiness: +2 general happiness
Happiness:
+1 happiness to houses, shops & office

Neighbor effects:
+ 1 Happiness to all neighbors except for Industry and Energy.
Cost: -2 Gold
Cost: -
1 Energy
Earns:
+3 food (max +5 food)
Happiness:
+1 happiness to houses

Neighbor effects:
farms next to one and other produce +5 food. A farm next to industry or a factory produces -2food less.+ 1 happiness to houses.
Cost: -1 Energy
Earns:
max. + 3 gold, min. + 0 gold
Happiness:
+1 happiness to houses

Special Rules:
The first build shop earns +3 gold, Second Shop +2 gold third +1 all other +0 extra gold (only happiness).
Cost: -1 Energy
Earns: +2 Gold
Unhappiness: -1 unhappiness to houses

Neighbor effects:

-1 unhappiness from industry, energy and highways.

Cost: -1 Energy
Earns:
+2 Gold
Unhappiness:
-1 general unhappiness

Neighbor unhappiness effects:

-1 Unhappiness to all neighbors except for Industry and Energy. And -2 food to farms.
Cost: -2 Gold
Earns:
+10 Energy
Unhappiness:
-1 general unhappiness

Neighbor effects:
-2 Unhappiness to all neighbors except for Industry and Energy. And -2 food to farms.
Cost: -4 Food
Cost:
-2 Energy
Population: +4

Neighbor effects:
Everything effects apartments just like a house but 2x. See the other buildings for more information.

Cost: -2 Energy
Earns:
+4 Gold
Unhappiness:
-1 unhappiness to houses & -2 unhappiness to apartments

Neighbor effects:
Gets -2 unhappiness from industry, energy and -1 unhappiness from highways. And happiness from parks and forest.

Cost: -2 Energy
Cost: -2 Gold
Earns: + Gold

Special Rules:
Every shop, park & forest in the city gives hotels +1 more gold. Every industry or energy -1 gold.

Neighbor effects:
Gets -2 unhappiness from industry, energy and -1 unhappiness from highways. And happiness from parks and forest.

Cost: -4 Gold
Earns:
+5 Energy

Special Rules:
Can only be build next to  parks, forest, sawmills, highways, trains, farms or empty lands. But don't give any negative effects.

Cost: -3 Gold
Happiness:
+1 general happiness
Happiness: +1 happiness to houses, shops & office

Neighbor effects:
+ 1 Happiness to all neighbors except for Industry and Energy.

Special Rules:
Needed for sawmills to work.

Cost: -2 energy
Earns:
+2 gold
Unhappiness: -2 to hotels

Special Rules:
Can only be build next to forests.

Cost: -2 energy
Unhappiness
: to houses, offices and hotels 

Special Rule 1:
Sawmills and factories build next to it earn 2x that much gold.

Special Rule 2:
Train tracks get -1 more unhappiness extra per train station.

Neighbor effects:
-1 unhappiness to everything except Energy, Industry and shops. But for every train-station they give -1 more unhappiness to houses, hotels and offices

Neighbor effects:
-1 unhappiness to houses, hotels and offices.

Upcoming Buildings:
- Town-hall
- High-rise
- Constructions site
- Harbor
- ...

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